Quantcast
Channel: Questions in topic: "login"
Viewing all 481 articles
Browse latest View live

Can't open Unity 2017.2.0p2-MRTP5: Failed to start Unity Package manager (works on release Unity2017.1.2)

$
0
0
I need to install Unity 2017.2.0p2-MRTP5 so I can use it with the most recent version of the Mixed reality toolkit, however when I try and open a project with it, it hangs on Unity Package Manager starting server, then I get this error:

Failed to start Unity Package Manager: operation timed out. Please see the Editor.log file for more information.

I also am unable to login to unity through the beta launcher, I get a service not available error. Below is the editor.log after trying to log in, then trying to open a project:

[Editor.log][1]
All of the above works fine in Unity 2017.1.2f1 Hope someone can help, thanks in advance! [1]: /storage/temp/106792-editor.txt

login system in unity w/ SQLite

$
0
0
Hello, I already create login system in unity w/ SQLite. but how to show my username after login when scene changed? and how can user keep logged after change many scenes?

Can't login to google play if download game from store

$
0
0
Hello everyone, I had a problem with my game. My game can log in to google play and display leaderboard normally if I installed it from my apk file. But I can't log in if I install it from play store. 2 version of apk is same. Please help me resolve this problem.

Project selection screen is grey on windows 10

$
0
0
Every time I start Unity I only get this grey screen instead of the Project selection/Log in screen that I get on my Windows 7 Laptop, I'm sure this question has been asked many times but none of the solutions I've found have worked. I have tried deleting the Unity folders in Local, Locallow and Roaming in C:\Users\\Appdata and then reinstalling Unity and I have also tried using the -createProject windows Run commands which did not work at all.![alt text][1] [1]: /storage/temp/109065-unitygreyscreen.png

Prevent one user account login from different client at the same time

$
0
0
Hi, We're creating a user system for our app now. How could we ensure that same account cannot be logged in to multiple client at the same time? Thanks!

How to get unique token from Google Play login and Game Center Login

$
0
0
Hi,

I am implementing an OAuth mechanism for both Android and IOS platforms. Currently, whenever I login to IOS Game Center, I receive a Username and User ID from Apple, same will be with Google, then I send those info to server and get an access token for authorisation. But I need one more token from Apple and Google to distinguish the platform, so at the server I will now player's OS and more important is that I will mitigate possible attack. Is there any way to get a token from them, any ideas to achieve?

PATCH and DELETE methods - HTTP Requests problem

$
0
0
Hello ! I'm posting here today because I got a little problem. I have to make a Login menu in Unity. There is already an API, that I didn't make, I just have to send requests from Unity and analyze the responses. GET method is used to authenticate : GET /api/auth * *Request - first authentication (without token)* - `````` : (string) email address - `````` : (string) password I can use WWW class that supports GET method : IEnumerator Auth(){ string url = "127.0.0.1/api/auth?mail=" + mail + "&password=" + password; WWW www = new WWW(url); yield return www; if (!string.IsNullOrEmpty(www.error)){ Debug.Log(www.error); } else { Debug.Log(www.text); } } Tha't s working perfectly. To request a new pass, POST Method : **POST /api/passwordRenewal** * *Request* - `````` : email address I can use WWW class too : IEnumerator ResetPass(){ string url = "127.0.0.1/api/passwordRenewal"; WWWForm form = new WWWForm(); form.AddField("mail", mail); WWW www = new WWW(url, form); yield return www; if (!string.IsNullOrEmpty(www.error)){ Debug.Log(www.error); } else { Debug.Log(www.text); } } That's working perfectly too. Here is my problem : To change the password, PATCH method is used : **PATCH /api/auth** * *Request* - `````` : (string) new password - `````` : (string) current token But not supported by WWW class, so I searched and tried to use WebRequest class : public void ChangePass(){ string json = JsonUtility.ToJson(infos); // infos contains new_pw and old_token WebRequest request = WebRequest.Create ("http://127.0.0.1/api/auth"); request.Method = "PATCH"; byte[] byteArray = Encoding.UTF8.GetBytes (json); request.ContentType = "application/json"; request.ContentLength = byteArray.Length; Stream dataStream = request.GetRequestStream (); dataStream.Write (byteArray, 0, byteArray.Length); dataStream.Close (); WebResponse response = request.GetResponse (); Debug.Log(((HttpWebResponse)response).StatusDescription); dataStream = response.GetResponseStream (); StreamReader reader = new StreamReader (dataStream); string responseFromServer = reader.ReadToEnd (); Debug.Log(responseFromServer); reader.Close (); dataStream.Close (); response.Close (); } But I got a Bad Request (400), I don't really know how to use the PATCH method And to Logout, the DELETE method is used : **DELETE /api/auth** * *Request* - `````` : (string) token Here again I tried to use WebRequest class, but I don't know how to give the "token" information, I tried to "send it" but I got an error like "Can't send data with DELETE" And with the following code : public void Logout(){ string url = "http://127.0.0.1/api/auth"; WebRequest request = WebRequest.Create(url); request.Method = "DELETE"; WebResponse response = request.GetResponse(); } I got a bad request (400) I tried to pass the token in the url (?token=xxx) It still don't work. I never tried to send Http requests, and I don't know a lot about this, so I maybe missed important things ? If someone knows how I can solve my problem, that would be great ! (I'm new to c#, I started to use it 3 months ago when I started to use Unity ..) Thank you for your time !

How to create login and registration system using object oriented concept?

$
0
0
I want to create a login scene for my game. At first player need to register a account then he/she can login to the game. In login page there is only two input field one is "username' another is "password". There is a option for registration. If player click on "Registration" button its open registration page. Where player need to submit name, username, password, repassword. After complete registration it will be back to login page. Then if login complete then game page will be open.> Blockquote Now the problem is I want to do this using database(localhost) and object oriented programming concept. > Blockquote

Unity 2017.3 Game Center authentication bug

$
0
0
Hi guys. I just want to check if this happens to anyone else. So I have a scene that contains only a camera and a script attached that calls the Social.localUser.Authenticate() method in the Start() method. So on my ios device (iphone 4s) with game center turned off, if I open my app nothing happens. The login Game Center screen won't show up. It does sign me in into the account if I am logged in Game Center on the iPhone. The thing is it does enter the failed authentication condition because I added a Debug.Log there and it is displayed. I wanted to see what happened in Unity 2017.2 and it worked.. the sing me in UI would pop up immediately. I see that it also doesn't work on the 2018 beta. Can anyone confirm this happens to them in Unity 2017.3.1f1 or how could I prevent this from happening? This is the script: public class AuthenticateTest : MonoBehaviour { // Use this for initialization void Start () { Social.localUser.Authenticate(success => { if (success) { Debug.Log("Local user id: " + Social.localUser.id); } else { Debug.Log("Authentication failed"); } }); } }

its about login

$
0
0
unity cant find my login ID "ar.sdutt@gmail.com" i can't open my unity software... please solve it....

What's the difference between PlayGamesPlatform & Social.localUser?

$
0
0
This is my code for Google Play Services Login, which is called by a button press in another class. public void GoogleLogin() { PlayGamesPlatform.Activate(); PlayGamesPlatform.Instance.Authenticate((bool success) =>{ isUserLoggedIn = success; LoadHighScore(); }); //Social.localUser.Authenticate((bool success) => //{ // isUserLoggedIn = success; // LoadHighScore(); //}); if (isUserLoggedIn) { GoogleLogout(); } } public void GoogleLogout() { PlayGamesPlatform.Instance.SignOut(); isUserLoggedIn = false; } You can see that I commented out Social.localUser.Authenticate and replaced it with PlayGamesPlatform.Instance.Authenticate. It works the same both ways, so what's the difference?

Sorry, this link is no longer valid

$
0
0
Hi All, I have a problem in a computer lab scenario when trying to log into the Unity website(and the unity software), the majority of the time users will get the message 'Sorry, this link is no longer valid' when attempting to log in(hitting the login button after entering credentials). sometimes it will allow users to log in, but most of the time it will just take them to this error page. The url will be something like this, but the string at the end changes. https://id.unity.com/en/conversations/22895c87-30e7-4066-8a75-961511511d78001f It doesn't seem to be an issue with out internet filtering(but could be). I was wondering if it was due to all the connections going through one internet connection. ***edit*** This error came up one time when trying to sign in to the Unity Software. { "message" : "Conversation Ip Violation", "code" : "132.189", "details" : [ { "field" : "cid", "reason" : "Conversation Ip Violation" } ] } Thanks

Problem to login to Unity Forum

$
0
0
i've problem to 'log in' (not create account) into the unity forum, when i try to login the sistem responds: *Unity Community - Error User names must be unique. The specified user name is already in use.* The same credential works fine with the Unity site account (the main page). I've already tried to clear browser cache, change browser (Chrome and Edge), change computer. The account email is: marco.tartaglia@acsys.it Could you give me support ? Thanks in advance

Any way to retain player log on app restart?

$
0
0
The player log gets overwritten now so is there any way to retain the previous log or even multiple previous logs? I searched, answer seems no, but thought I'd check. This is for a Windows desktop player.

How can I make an online login system?

$
0
0
Hi everyone, does anyone have an idea how I could make an online login system for my game? I want to create a cloud system where the player's progress is saved onto the player's account and they can access it from any device. Anyone know how to go about that? Tutorials? Articles? Other discussions? Thanks in advance!

How to get primary email address on android device in unity ?

$
0
0
I just want to access the email id logged in on the device. i want to use that email id's prefix as a unique username for login into my game

how to solve double acount bug

$
0
0
i created a regular acount with the email: @gmail.com and was using with no problems but recently I clicked on "login with google" button. instead of login in it created a new acount with the same email. now every time try to login it logs to this new acount effectively blocking me out of my original acount where my paid for assets are. any ideas? they ought to put a trigger on your database checking for pre existing email to avoid such problems in the future;

"invalid email or password" when trying to login via unity editor after signing up with a Google account

$
0
0
Hi, I've just signed up to a Unity ID using my google account (I chose "use google account" during sign up). Now I've got my Unity IDE open and trying to download something from the asset store. It pops up a login window, where I try to type in my google mail and password. It doesn't work, saying "invalid email or password". How do I log in?

not login to unity forum

$
0
0
when i am try to login in unity so this error occour what should be a problem so plz help me to solve the problem [1]: /storage/temp/104201-capture.png

"message" : "Internal Server Error", "code" : "120.999"

$
0
0
this occurs when I try to log in with Google. any fix? "message" : "Internal Server Error", "code" : "120.999"
Viewing all 481 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>