Hello,
I found a tutorial of how to get a secure login system with mySql and phpmyadmin from wikihow: http://www.wikihow.com/Create-a-Secure-Login-Script-in-PHP-and-MySQL
So does anyone know how I can make a login script with unity so people can register from my website and login in unity. I prefer c#.
Thank you
P.S. Sorry for my bad English because i"m not English.
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Connect to phpmyadmin login database
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Best way to sign into wordpress with webplayer?
I am trying to develop a web player that will allow users to sign in using a wordpress login. If I could let them simply log in using their browser and then let the web player use the same session, that would be ideal. However if I cannot do that, I would love to hear solutions that others have come up with for doing this.
Thank you all in advance!
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Sorry, this link is no longer valid
Hey there!
I tried now multiple solutions, but I keep getting this error 'Sorry, this link is no longer valid' everytime I open Unity. It keeps me from opening projects! I cannot do anything... Can someone please help me?
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its about login
unity cant find my login ID "ar.sdutt@gmail.com"
i can't open my unity software...
please solve it....
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What's the difference between PlayGamesPlatform & Social.localUser?
This is my code for Google Play Services Login, which is called by a button press in another class.
public void GoogleLogin()
{
PlayGamesPlatform.Activate();
PlayGamesPlatform.Instance.Authenticate((bool success) =>{
isUserLoggedIn = success;
LoadHighScore();
});
//Social.localUser.Authenticate((bool success) =>
//{
// isUserLoggedIn = success;
// LoadHighScore();
//});
if (isUserLoggedIn)
{
GoogleLogout();
}
}
public void GoogleLogout()
{
PlayGamesPlatform.Instance.SignOut();
isUserLoggedIn = false;
}
You can see that I commented out Social.localUser.Authenticate and replaced it with PlayGamesPlatform.Instance.Authenticate.
It works the same both ways, so what's the difference?
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Sorry, this link is no longer valid
Hi All,
I have a problem in a computer lab scenario when trying to log into the Unity website(and the unity software), the majority of the time users will get the message 'Sorry, this link is no longer valid' when attempting to log in(hitting the login button after entering credentials). sometimes it will allow users to log in, but most of the time it will just take them to this error page.
The url will be something like this, but the string at the end changes.
https://id.unity.com/en/conversations/22895c87-30e7-4066-8a75-961511511d78001f
It doesn't seem to be an issue with out internet filtering(but could be). I was wondering if it was due to all the connections going through one internet connection.
Thanks
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Problem to login to Unity Forum
i've problem to 'log in' (not create account) into the unity forum, when i try to login the sistem responds:
*Unity Community - Error
User names must be unique. The specified user name is already in use.*
The same credential works fine with the Unity site account (the main page).
I've already tried to clear browser cache, change browser (Chrome and Edge), change computer.
The account email is: marco.tartaglia@acsys.it
Could you give me support ?
Thanks in advance
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Any way to retain player log on app restart?
The player log gets overwritten now so is there any way to retain the previous log or even multiple previous logs? I searched, answer seems no, but thought I'd check. This is for a Windows desktop player.
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How can I make an online login system?
Hi everyone,
does anyone have an idea how I could make an online login system for my game? I want to create a cloud system where the player's progress is saved onto the player's account and they can access it from any device. Anyone know how to go about that? Tutorials? Articles? Other discussions? Thanks in advance!
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How to get primary email address on android device in unity ?
I just want to access the email id logged in on the device. i want to use that email id's prefix as a unique username for login into my game
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how to solve double acount bug
i created a regular acount with the email: @gmail.com and was using with no problems but recently I clicked on "login with google"
button. instead of login in it created a new acount with the same email.
now every time try to login it logs to this new acount effectively blocking me out of my original acount where my paid for assets are.
any ideas?
they ought to put a trigger on your database checking for pre existing email to avoid such problems in the future;
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"invalid email or password" when trying to login via unity editor after signing up with a Google account
Hi,
I've just signed up to a Unity ID using my google account (I chose "use google account" during sign up).
Now I've got my Unity IDE open and trying to download something from the asset store. It pops up a login window, where I try to type in my google mail and password. It doesn't work, saying "invalid email or password". How do I log in?
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not login to unity forum
when i am try to login in unity so this error occour what should be a problem so plz help me to solve the problem
[1]: /storage/temp/104201-capture.png
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"message" : "Internal Server Error", "code" : "120.999"
this occurs when I try to log in with Google. any fix?
"message" : "Internal Server Error",
"code" : "120.999"
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I am unable to login to my unity developer application?
I have had my account for some time now, and I am back on developing on unity. But when I reset my password I was unable to log in. Even tho I can login thought the online portal I can't do it through the app. Can anyone help?
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Unity claiming "no network connection"
We are having an issue with one of our computers claiming in unity that there is "no network connection" This comes up on the login screen.
Oddly by disconnecting the internet we were able to get to the login windows and put in the ID pass word, and then reconnect the internet and connect to the unity servers and see projects in the proper cloud database. On entering unity however we then found that all of the services were also flagged as having no connection in the editor, so all services were no longer functional again.
Anyone have some ideas? We are running through all sorts possible network issues trying to find something.
Win10 running unity 2017.2.0f3
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Google Play services authentication issue
So I want my game to include a leader-board. I've followed all the steps re. setup in the dev. console and have imported the Unity Google play services package (0.9.42) into my project and again, followed the relevant setup.
The first issue I met was that after following these steps my APK wouldn't build as per an earlier issue I posted re. https://answers.unity.com/questions/1432252/google-play-games-integration-issue-commandinvokat.html
I got round this by following instructions from this link - https://answers.unity.com/questions/1201721/android-failed-to-re-package-resources.html and now can build as normal.
However, when running, the login fails (as per console message). I am using the following code :-
> void Start()> {> PlayGamesPlatform.Activate();> Social.localUser.Authenticate((bool> success) =>> {> if (success)> {> Debug.Log("Login Sucess");> }> else> {> Debug.Log("Login failed");> }> });> }
Have hunted extensively for a solution but no joy.Any help would be greatly appreciated.
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Licensing/Login issues on Win10 x64
I've recently begun using Unity 2017.1.0.p4 on Windows 10. I possess a Unity developer login and have been using the editor successfully with a Personal license for the last few days.
Today, Unity is presenting me with this screen upon startup:
![alt text][1]
(Yesterday I installed some updates [incl. BIOS update] from my computer's manufacturer; it's possible that caused this machine to appear as a 'new' one to Unity).
The problem with all this is that the Sign In button at the top isn't functioning, and the Re-Activate button isn't enabled until I can sign in!
Here's what I get if I try to 'Sign In'. A blank page with no controls!
![alt text][2]
Clicking 'My Account' does take me to my Unity ID's Web profile, so apparently some part of the usual functionality is working, but I can't re-activate my license and this is blocking me from using the software at all.
Steps I've taken so far:
- Uninstall, redownload, and reinstall Unity
- Log in to my Unity ID via the Web interface to ensure credentials are correct
- Restart computer and retry
- Delete 'Unity' folder under /Users//AppData/LocalLow and retry.
Please send any advice you may have for resolving this issue; thank you!
Really loving your software (when I can access it),
-Connor Shaughnessy
[1]: https://imgur.com/TqleOGN
[2]: https://imgur.com/3VXY3CL
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App crashes on google play login
I was having some problems with admob and google play services .aar files. I solved it using Play Services Resolver -> Force Resolve. But now whenever I create the apk the app crashes after the "Made with Unity" comes up. The app crashes because of the Login(); function as it works fine if I don't include it.
This is the login function which I call at the starting of the game
public void Login(){
Social.localUser.Authenticate ((bool success) => {
});
}
HELP PLEASE!
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Is it possible to build an app that downloads specific scenes depending on the user login
I'm interested in publishing an app to apple/google app stores that allows a user to login and then automatically download and play the specific scene related to them - rather than having an app with potentially GB's worth of scenes, or creating a separate app for every client.
Is this even possible?
Cheers
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